
If your previous team has 32 players including yourself, and the other team has 31 – you are not allowed to switch manually. If your previous team has 32 players including yourself, and the other team has 29 – you are allowed to switch manually.
If your previous team has 32 players including yourself, and the other team has 30 – you are allowed to switch manually. Auto-balance is not affected by this change. After the start of the match, a player will only be allowed to switch teams manually if your previous team, including yourself, has at least 2 more players than the other team. Team Switching – Adjusted team swapping. Fixed an issue where defenders would receive capture score even after fully recapturing an objective. Brawl – Fixed collision issue with the stones next to the throne. TO – Stage 4 – Increased score given to attacker per capture tick. TO – Stage 2 – Defender spawns moved slightly back. Fixed an issue where Mason bots would not be able raise the ramps when attacking the last two trebuchets. Delayed combat zone changes for attackers at the start of the banners stage. Fixed an out of combat issue during the beginning of the "Defend the Gate" stage to allow Agatha to retreat all the way to the gate as needed. Increased main gate's HP from 20000 to 22500 units.
Further map optimizations made to improve performance. LTS – Adjusted spectator camera boundaries. TO – Improved bot navigation around the gate house. TO – Improved bot navigation on the Agathian ships. Removed duplicate placed shields that were layered on top of each other. Adjusted outer wall collision to allow placed shields to be interactable. TO – Split single spawner on Agatha side into two during the second gate objective stage. TO – Changed the overall map layout for the final objective stage. Improved bot navigation on the bridges during the second push of the convoy. Changed the map layout to the back of the throne. Made the bridge at the end of the ruins wider. Opened up side paths on the side of the ruins gate. Widened debris ramp during the gatehouse capture stage. Adjusted VO timing on the final stage for when Agatha runs out of reinforcements. Fixed an issue where the Announcer VO would overlap between stages. Fixed an issue where defenders would spawn as peasants if accepting the forward spawn prompt on the final objective stage. New Team Objective map added – "The Raid on Aberfell". Fixed exploit – Vanguard sprint attack can be set up to be done infinitely. Fixed exploit – Swapping weapons negates the effects of an opponent's tackle. Fixed an issue where you could sometimes be hit during active riposte. Controller – Increased the combination input press window for gamepad users to make throwing easier to execute. Zooming in with a ranged weapon is now only available to the subclasses with the Focus perk. This only applies to the owner that launched said arrow or bolt Arrows and bolts are now automatically picked up when walked over. Players can now throw/drop a weapon when Out of Combat. Disabled early overhead tracers to prevent instant overheads. Fixed an issue where picking up a dagger would not bind to an inventory slot. Bots no longer add to combo chain score count. Fixed an issue where knights could spawn with no primary weapon when Shuffle mode is enabled. Officer – fixed an issue where weapons would unlock in the incorrect order. Officer – added the Greatsword to the primary weapon loadout. Engineer – increased the instance limit of constructible barricades from 2 to 4 (The carry limit remains the same, so keep an eye out for those resupply crates!). Added the Highland Sword as an unlockable weapon. Clarified class description in regards to the backstab damage bonus only being effective when using native weapons.
Increased throwing knife damage from 35 to 40 units. Increased backstab damage from 35% to 50%. Fixed an issue where ragdolls would not be able to be dismembered. When having lost an arm, being attacked on the other arm will result in only a dismemberment and not a lost in HP. Jabbing while having lost the left arm will result in a headbutt. Faster weapons now have a slightly smaller counter window. #CHIVALRY 2 COUNTDOWN WINDOWS#
Counter windows are now variable depending on the speed of the weapon.Fixed an issue where the Longbow would be drawn when selecting the War Bow customization tab in the customization menu.War Axe – fixed pricing issue to allow purchase using crowns.War Bow – fixed a string texture issue for the Superior and Engraved variants.